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StellarWind Elsydeon
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xx Stel's Pokemon Analysis Thread. Hoo Hah.
« Thread started on: Sep 10th, 2003, 01:37am »

Yup, I decided to start a thread dedicated to the analysis of certain Pokemon. The following information is mostly factual, with the exception of movesets and so, which are only suggestions. What was right for me may be not right for you - all depends on your battle strategy. I'm just putting together some helpful hints. ^^;

And we start with a freak of nature: Shedinja! ^_^

General Overview: Shedinja

Way of Obtaining: Evolved from Nincada at level 20.

When Nincada evolves, you must have an empty slot in your team and an empty PokeBall in your bag. This way you'd get both Ninjask and Shedinja from the same Nincada.

Type: Bug/Ghost

Shedinja is literally a ghost in the shell, consisting of the broken shell of a Nincada, out of which emerged Ninjask. It also steals your soul if you look into the hole on its back. How many soulless trainers are out there, I wonder. ^_~

Ability: Wonder Guard

Shedinja is the only PokeMon posessing the Wonder Guard ability, which basically makes it immune to most attacks with the exception of super effective attacks. Shedinja pays a heavy price for Wonder Guard though, having only 1 HP to call its own (and no, there's nothing you can do about it), so any hit of those attacks will knock its lights out.

Things to Watch Out For:

- Due to Shedinja's rather unique type combination and element, He is only vulnerable to Fire, Flying, Rock, Ghost and Dark moves. Due to his one HP though, any attack of these elements will eliminate it instantly.

- Status ailments. Shedinja CAN and WILL be hurt by being poisoned, burned or confused.

Strategic Suggestions:

Nature: Adamant.

Due to its special ability and the nature of most of its attacks, the only stats that should matter when Shedinja is involved are Attack and Speed. I personally prefer boosting attack.

Attached Items:

I suggest the Focus Band, which may be rather useful on Shedinja, as it could save its one-HP tail at times.

Moveset:

- Confuse Ray
- Shadow Ball
- Silver Wind
- Toxic

In order to get this moveset, some breeding is in order. Make sure the Nincada you catch is female. Next, get yourself a Wurmple or a Cascoon, and evolve it into Dustox (prepare for some frustration, as Wurmple' evolution is rather random, but Cascoon can only harden in the wild). Level this Dustox up to level 38. At level 34, it will learn Silver Wind, and at level 38, it learns Toxic. Breed this Dustox with your Nincada. The Nincada that will hatch will obviously have Silver Wind and Toxic on it, which are dead useful for levelling up. Confuse Ray and Shadow Ball are naturally learned by Shedinja, though it may take some time. This gives you a nice array of attacks, as well as some rather annoying combinations for your enemy. (Toxic and Confusion anyone? Ow.)

NOTE: Whilst Shedinja can be used as a 'time waster', a Pokemon to send out while preparing for something better (Eg various usage of annoying moves like Protect), I hate wasting time in battles, and hence I suggested an all out offensive attack. Again, what's right for me may not be right for you. This is just a suggestion.

Personal Suggestions:

Shedinja is DEADLY against some of the game's larger annoyances, like Wallace' Milotic and Steven's Metagross of Doom. Both these Pokemon can't do scratch against the Ghost in the Shell, and though Shedinja has got no moves that are especially effective against Milotic, that's what Confuse Ray/Toxic is for. ^_^

Steven's Metagross can be taken out using his own high attack - Confuse it, then repeatedly hit it with Silver Wind and Shadow Ball. Use more Shadow Ball than Silver Wind, because of Silver Wind's terrible PP. Though it can boost your stats - Remember: Steven has got full restores up the wa-zoo and will use them at any chance possible.

A common misconception is that Shedinja will also be useful against Norman's freaks, but alas, these freaks know the move called Astonish, which is ghost type, and will so punch Shedinja's lights out before it can say 'Hi'.

That's all for today! Tune in next time as I analyze another R/S Pokemon to death! xD
« Last Edit: Sep 24th, 2003, 09:34am by StellarWind Elsydeon » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #1 on: Sep 10th, 2003, 11:31am »

This is Great SW...grin...Keep them comming...grin...I am sure that everyone here could benefit from information like this...grin

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #2 on: Sep 11th, 2003, 3:36pm »

Welcome to another installation of Stel's Pokemon Analysis Thread! ^^ This installation's victim is Lanturn.

General Overview: Lanturn

Way of Obtaining: Evolved from Chinchou at level 27

Chinchou can be found by the underwater entrance to Sootopolis City. You're more likely to find swarms and swarms of Clamperls until you find a desirable Chinchou. And be on the lookout for Relicanths, while you're at it. But this is about Lanturn, not Chinchou, so.

Type: Water/Electric

Quite a great combination, Lanturn sports a Water/Electric combination which means that it could double as a Water-type and an Electric-type in a team. The bad part about this combination is that it gives Lanturn a rather painful ground weakness, particularily when the enemy is a Flygon.

Ability: Illuminate/Volt Absorb
Chinchou/Lanturn can have two possible abilities. Illuminate boosts the encounter rate (and is sadly very common) and Volt Absorb heals Lanturn when it's hit by electric attacks. I, of course, prefer Volt Absorb. (nods)

Things to Watch Out For:

- Except for the usual Water-type weaknesses, Ground types. One correctly placed EQ/Dig, and... well, ow.

Strategic Suggestions:

Nature: Timid (+ Speed, - Attack)

Let's take a look at Lanturn. Stats-wise, Lanturn is rather rounded. Its lowest base stats are Attack, Defense (both 58/214 Base/Max) and Speed (67/232 Base/Max). Considering you could pull the best out of Lanturn using mostly Special Attacks (and that Special Attack and Special Defense are its second-best stat - 76/250 Base/Max) the stat you can afford to have hindered would definitely be attack. Which brings us to what you should boost out of two: Defense (to help against those annoying ground moves) or Speed (Lanturn needs the boost). I suggest that you raise Speed, personally. If you get really lucky you can nail your opposition before said opposition manages to Dig/EQ you.

Attached Items:

I suggest Quick Claw (For same reason as above) or anything that boosts one type of attacks.

Moveset:

- Confuse Ray
- Surf
- Thunderbolt
- Ice Beam

Probably the most varied, accurate and useful moveset for Lanturn. Confuse Ray is good on most anything that can learn it. Surf and T-Bolt are given the infamous STAB bonus (Some might argue Thunder is better, but Thunder requires Rain Dance to be 100% accurate and I'm not one to waste time with weather moves. Leave Thunder to Kaiorga. T-Bolt has 95 damage, is 100% accurate, and is generally more reliable), and Ice Beam is thrown in just for the hell of it, considering that It's a pretty good move and gives Lanturn somewhat of an edge against most of its weaknesses.

Personal Suggestions:

DO get a Chinchou with Volt Absorb. Illuminate can be a pain in the tail very quickly. And as Electricity does normal damage to Lanturn, being healed by it could help you quite a bunch if you end up having to use it against something which pops up a Thunder attack when you least expect it.

That's all for today! Tune in next time... as soon as I find another victim! BWA HAH!
« Last Edit: Sep 24th, 2003, 09:38am by StellarWind Elsydeon » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #3 on: Sep 12th, 2003, 01:43am »

Well, lucky me, I REALLy did get a Chinchou with a Timid nature and a Volt Absorb ability in Ruby. Though it took me sometime.

U sound like the pokemonofthedaychick- has anyone heard of this guy? He's a chick who posts a Pokémon descrption, stats, everything about particular one each day, suggests movesets for all pokemon and so on. Looks like Stellar's gonna be the Pokemonofthedaychick here! grin
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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #4 on: Sep 17th, 2003, 1:16pm »

Gaspeth, 'tis another installation of Stel's PokeMon Analysis Thread! ^^ By popular demand (on another board laugh) I bring you one of my personal favorites...

General Overview: Absol

Way of Obtaining: Located at REALLY tall grass in Route 120.

Absol is a pain to find, considering its location is swarming with Linoones and Oddishes. But it's well worth it. ^_^

Type: Dark

Lo and behold, 'tis another pure darkie (Poor Umbreon, used to be one of his kind. Now he's one of four). Unlike the horribly annoying to train Poochyena/Mightyena, Absol's powerful Attack and good Speed makes it easier to train and pretty much a great offensive Pokemon. The Big Guns, so to speak. Though its Special stats are a bit lacking, taking advantage of its infernally high Attack would make it deadly indeed.

Ability: Pressure

Absol is famous for having an ability which, given time, will drain their enemy of their attacks. Basically, the enemy has to use more PP in order to attack it, which means that if it can outlast its enemy... whooooooboy.

Things to Watch Out For:

- Fighters and Bugs. With the new addition of some powerful Bug-type moves (Silver Wind, Signal Beam, et cetera), Absol needs to be a lot more careful...

Strategic Suggestions:

Nature: Impish (+ Defense, - Special Attack)

Let's take a look at Absol, then. Its highest stat is Attack (130/358 Base/Max) and it learns Sword's Dance, which is even better. Second best are Speed and Spec. Attack (75/248 Base/Max), followed by HP (65/333 Base/Max) and lastly, Defense and Special Defense (60/218 Base/Max). In other words, we've got a fast-ish offensive Pokemon who's not much of a defender. My current Absol strategy is based mainly on physical attacks (which can be boosted by Sword's Dance, too). As Absol is a pure Dark-type, and its worst nightmare are Fighters and Bugs (both of which are physical), one should raise its Defense, giving it less damage from said types, and thus allowing it to take more punishment in general. As Absol's Defenses aren't something incredible (Darkies always seem to have problems in the Defense/Spec. Defense field for some reason O_o), I suggest taking from its Special Attack (which will remain largely unused through this strategy) and giving to its Defense.

Attached Items:

I'm actually quite stumped about this. Yet again, I'll go for a Quick Claw (Absol has good speed, but having a first strike is always good, especially when you can use it to boost your attack.) or a Spell Tag (to raise Shadow Ball's damage, just in case you're up against something with a demonically high Defense.)

Moveset:

- Slash
- Aerial Ace
- Shadow Ball
- Sword's Dance

This moveset takes advantage of Absol's great Attack, which just keeps getting better and better using Sword's Dance. The Ghost-type Shadow Ball takes care of the things that a Dark-type move would have (Psychics and Ghosts), and as it's physical, it benefits from Absol's Attack stat. Slash is a strong attack altogether and has a nice critical hit ratio. And to close the moveset up nicely, we have Aerial Ace, a Flying-type move which never misses and can be learned by just about anything, and so may provide some insurance against Absol's primary weaknesses - Fighters and Bugs. Don't rely on it TOO heavily, though.

Personal Suggestions:

This moveset for Absol can be rather useful against Sidney and Phoebe in the Elite Four. Watch out for Phoebe's EQing Dusclops though. Remember - Absol's Defenses aren't THAT incredible.

That's all for today! Tune in next time where I'll be analyzing another R/S Pokemon! I think. o_O
« Last Edit: Sep 24th, 2003, 09:30am by StellarWind Elsydeon » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #5 on: Sep 18th, 2003, 04:31am »

Jus another suggestion. Slash could be replaced with Rest & Chesto Berry for a recovery after 3 Swords Dancing. Absol could do with it. wink
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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #6 on: Sep 18th, 2003, 06:05am »

Yes, but you know my opinion on time wasting moves. ^_~

Absol is a fast offensive type. It would be about a crime to get rid of one of his more powerful (Power 80 Accuracy 100, in case you forget) moves for something like Rest. Especially considering that if after you rest, your enemy pulls a powerful attack on you, resting won't help much, beacuse of aformentioned defense/spec. defense problems. laugh

That's purely my opinion though. I'm just posting a strategy suggestion. ^^
« Last Edit: Sep 18th, 2003, 06:16am by StellarWind Elsydeon » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #7 on: Sep 18th, 2003, 5:09pm »

Hey I have an idea: I'd replace Swords Dance with Baton Pass, Double-Edge or Substitute. To get Baton Pass, breed a male Girafirig or Mawile with Baton Pass and a female Absol. To get Double-Edge, raise a male Phanpy, Numel or Skitty with the female Absol, and last, but probably not least, to get Substitute, catch a male Keckleon and get it to Level 40 so it learns Substitute. Breed it with the female Absol. Just watch out-Absols take 6,400 steps to hatch, so be prepared to do quite a bit of walking. I'd probably use Substitute, since Substitute is so very rare in Ruby and Sapphire.
« Last Edit: Sep 18th, 2003, 5:11pm by SwampertMaster » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #8 on: Sep 18th, 2003, 7:08pm »

Hey, here's an idea. Get a freakin' grasp of the English language. Grammar, anybody? Paragraphs? ANYTHING? HELLO?!

Now for your ideas.

1. Sword's Dance STAYS. You do need it sometimes, and it really makes the damn moveset.

2. Why would you sacrifice Sword's Dance for Double-Edge when you've already got a good normal type attack that DOESN'T hurt you back, like, y'know, SLASH!?

3. Alternatively, Why would you want to replace Sword's Dance with Baton Pass? that will give NO ADVANTAGE WHATSOEVER.

It seems to me like you posted here only to flaunt your knowledge on how to get moves onto pokemon. Save it for the egg moves thread, where it would be appreciated.

Also, as I pointed out a bazillion times already, This is an offensive strategy suggestion for Absol. OFFENSIVE. Not Defensive, not time wasting, no Rest, no Substitute, NO BATON PASS. The End. It's a suggestion, you don't have to follow up on it.
« Last Edit: Sep 18th, 2003, 9:27pm by StellarWind Elsydeon » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #9 on: Sep 19th, 2003, 03:19am »

To think that there could be someone so lame...u're making a complete fool of urself, SwampertMaster. What for u post? I think, Stel, i have to lock this topic so that only the Mods can post, what do u think? Waiting for ur approval to lock this topic.
« Last Edit: Sep 19th, 2003, 03:28am by StarChampion Elite » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #10 on: Sep 19th, 2003, 04:33am »

Well, I would appreciate comments about my work and I know this board has a few non-moderators which have a brain (unlike SwampertMaster here. tongue) So I say - leave this thread open, at least for now. If things will get out of hand, I'll lock it myself. Thanks for caring, though. ^_^
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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #11 on: Sep 19th, 2003, 10:24pm »

Well, u're absoultely correct, stel! We need some good suggestions, and many of our members have some good 'uns. However, if SwampertMaster gets out of hand again, i'll really have to repor the matter to ray.
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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #12 on: Sep 20th, 2003, 09:13am »

Also, Shadow Ball is NOT physical. It is special. I found this out in a Pokemon R/S guide. Physical attacks usually have to do with your Pokemon "touching" the opponent Pokemon or those that have to do with your Pokemon moving, at least.
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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #13 on: Sep 20th, 2003, 8:10pm »

Shadow Ball *IS* physical, but I know what confused you. This time it's not your stupidity, but rather, the guide's confusing terms. Although next time it would be advisable that you get your facts straight before declaring something with such confidence.

See, Pokemon types are divided into two groups: Physical types, and Special types.

The Physical Types are Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, and Steel. The amount of damage an attack of these types does varies depending on the attacker's *ATTACK* stat and the victim's *DEFENSE* stat.

The Special Types are Fire, Water, Grass, Electric, Psychic, Ice, Dragon, and Dark. The amount of damage an attack of these types does varies depending on the attacker's *SPECIAL ATTACK* stat, and the victim's *SPECIAL DEFENSE* stat.

When R/S came out, a new mechanic was introduced: Abilities. Some of these abilities (such as, for instance, Static and Rough Skin) inflict damage or a status condition on an enemy which uses an attack which involves the attacking Pokemon coming in contact with the enemy. A Pokemon using Spark, an Electric move, or Tackle, a Normal move, WOULD be influenced by such abilities. To avoid confusion, I refer to them as 'Melee Attacks', or 'Close Attacks'.

In opposition to those are attacks such as Shadow Ball (Ghost, a physical type) and Shockwave (Electric, a special type) which aren't influenced by abilities like those mentioned above. For discussion's sake, we'll call them 'Range Attacks'.

As you can see, Range and Melee/Close Attacks like these can be of various types, both special and physical based. Physical/Special has nothing to do with the influence of certain abilities on the Pokemon using them, but simply on the stats based on which the attack's damage is calculated.

Therefore, Shadow Ball is a Physical Range Attack, but is still Physical, and so it draws on Absol's attack and NOT special attack, giving it the boost it needs, which is why it's more beneficial on Absol than a Dark type attack that does similar amount of damage.

I hope this clears things up.
« Last Edit: Sep 24th, 2003, 09:41am by StellarWind Elsydeon » User IP Logged

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xx Re: Stel's Pokemon Analysis Thread. Hoo Hah.
« Reply #14 on: Sep 20th, 2003, 10:34pm »

Ah yes, Stel. That's correct. But SwampertMaster, like Stel told u, pls get ur fact straight b4 u say anything, or else u might find urself the laughing stock of this town(forums). Some people do think Ghost attacks are Special moves, but the producers want them as Physical, so they u have it! grin

To SwampertMaster- pls remember what me and Stel have jus told u. If u do not know for sure a certain fact, pls do not post it or express ur views about it. U can PM me for help first, and I'll try my best to explain things to u. Ok? wink
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